hanbai1/lib/main.dart.org
2026-02-09 09:06:36 +09:00

4.7 KiB

import 'package:flutter/material.dart';

void main() { runApp(const MyApp()); }

class MyApp extends StatelessWidget { const MyApp({super.key});

// This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( / This is the theme of your application. / / TRY THIS: Try running your application with "flutter run". You'll see / the application has a purple toolbar. Then, without quitting the app, / try changing the seedColor in the colorScheme below to Colors.green / and then invoke "hot reload" (save your changes or press the "hot / reload" button in a Flutter-supported IDE, or press "r" if you used / the command line to start the app). / / Notice that the counter didn't reset back to zero; the application / state is not lost during the reload. To reset the state, use hot / restart instead. / / This works for code too, not just values: Most code changes can be // tested with just a hot reload. colorScheme: .fromSeed(seedColor: Colors.deepPurple), ), home: const MyHomePage(title: 'Flutter Demo Home Page'), ); } }

class MyHomePage extends StatefulWidget { const MyHomePage({super.key, required this.title});

/ This widget is the home page of your application. It is stateful, meaning / that it has a State object (defined below) that contains fields that affect // how it looks.

/ This class is the configuration for the state. It holds the values (in this / case the title) provided by the parent (in this case the App widget) and / used by the build method of the State. Fields in a Widget subclass are / always marked "final".

final String title;

@override State<MyHomePage> createState() => _MyHomePageState(); }

class _MyHomePageState extends State<MyHomePage> { int _counter = 0;

void _incrementCounter() { setState(() { / This call to setState tells the Flutter framework that something has / changed in this State, which causes it to rerun the build method below / so that the display can reflect the updated values. If we changed / _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); }

@override Widget build(BuildContext context) { / This method is rerun every time setState is called, for instance as done / by the _incrementCounter method above. / / The Flutter framework has been optimized to make rerunning build methods / fast, so that you can just rebuild anything that needs updating rather / than having to individually change instances of widgets. return Scaffold( appBar: AppBar( / TRY THIS: Try changing the color here to a specific color (to / Colors.amber, perhaps?) and trigger a hot reload to see the AppBar // change color while the other colors stay the same. backgroundColor: Theme.of(context).colorScheme.inversePrimary, / Here we take the value from the MyHomePage object that was created by / the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( / Center is a layout widget. It takes a single child and positions it / in the middle of the parent. child: Column( / Column is also a layout widget. It takes a list of children and / arranges them vertically. By default, it sizes itself to fit its / children horizontally, and tries to be as tall as its parent. / / Column has various properties to control how it sizes itself and / how it positions its children. Here we use mainAxisAlignment to / center the children vertically; the main axis here is the vertical / axis because Columns are vertical (the cross axis would be / horizontal). / / TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint" / action in the IDE, or press "p" in the console), to see the // wireframe for each widget. mainAxisAlignment: .center, children: [ const Text('You have pushed the button this many times:'), Text( '$_counter', style: Theme.of(context).textTheme.headlineMedium, ), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: const Icon(Icons.add), ), ); } }